Glyphs

Glyphs are some kind of stones that enchants the monster with great power.

There are 3 types of Glyphs.
 * 1) Hexagon
 * 2) Cube
 * 3) Circle (almost like a tear)

Those Glyphs are divided in 5 rarity levels. There are 12 types of Glyphs. New (Update 1.21) Each type of Glyph give a bonus to your stat only if you have 3 of the same type.
 * 1) Common
 * 2) Uncommon
 * 3) Rare
 * 4) Epic
 * 5) Legendary
 * 1) Vitality
 * 2) Strength
 * 3) Frenzy
 * 4) Defense
 * 5) Haste
 * 6) Precision
 * 7) Destruction
 * 8) Endurance
 * 9) Life Steal
 * 1) Appeasement
 * 2) Meditation
 * 3) Immunity

So, Each glyph have a main stat and 5 secondary stats.
 * Vitality grants +20% HP
 * Strength grants +20% ATK
 * Frenzy grants +10% CRIT
 * Defense grants +20% DEF
 * Haste grants +10 SPD
 * Precision grants +20% ACC
 * Destruction grants +40% CRIT DMG
 * Endurance grants +20% RES
 * Life Steal grants +25% Life Steal
 * Appeasement grants +15% Healing
 * Meditation grants +20% Cooldown
 * Immunity grants +1 Immunity

Those are:
 * HP%
 * ATK%
 * DEF%
 * CRIT%
 * CRIT DMG%
 * ACC%
 * RES%
 * + HP
 * + ATK
 * + DEF
 * + SPD

Upgrading
Each glyph upgrades differently depending on it's main stat. See tables below for stat bonus advancement depending on glyph type and rarity.

At every third level after level one, glyphs gain a substat or an upgrade to a preexisting substat.

HP= Attack= Defense= Speed= Crit %= Crit Damage= Accuracy= Resist=
 * new substat or substat upgrade
 * new substat or substat upgrade
 * new substat or substat upgrade
 * new substat or substat upgrade
 * new substat or substat upgrade
 * new substat or substat upgrade
 * new substat or substat upgrade
 * new substat or substat upgrade